Games Jam in Bristol

  So, we have just come back from a very exciting meeting about the first ever Bristol leg of the Extended Play Games Jam! Don’t know what it is? Read on, intrepid traveller… The Extended Play Games Jam is a ‘hack-a-thon’ where a team of random creative/programmy/interested people come together and try and smash together …

Top of the class: region’s teachers swot up with Thought Den

Multimedia huh? Almost as vague as ‘pervasive media’ given it can describe anything from animated gifs to stereoscopic projections. Definitions aside, Thought Den were honoured to be invited to help the region’s A-level and GCSE media teachers swot up on how businesses are exploiting the power of digital. Bristol already has a thriving media scene …

Stuck in an AS2 rut?

Dan too, and here’s his plan to fix it. This coming Thursday (8th April), Thought Den are hosting a mini flash game code-a-thon and we’re inviting other AS2 coders to come along. The day will see us all coding our own games, but we all have to do it in AS3. Painful? No, because we’ll …

Are you sitting comfortably? Good then I’ll begin…

The Essential 360 Storytelling Lab is the most advanced and comprehensive short courses in multi-platform media in the world and will be run by experienced cross-platform dramatists Rik Lander and Hazel Grian. And it’s happening right now in the Pervasive Media Studio! They’re broadcasting live from London’s National film School and all I can hear …

Show Me The Money!

Thought Den have recently finished hosting a programme of workshops at the Pervasive Media Studio. With the help of Jon Dovey, UWE academic and one of the studio founders, we encouraged residents and invitees to discuss the commercial prospects for pervasive media, looking at the markets we currently exploit and areas we’d like to move …

Selling Pervasive Media…

It’s difficult enough explaining what Pervasive Media means so how on earth do we go about persuading clients to part with their dwindling cash supplies on projects that are inherently risky? They regularly challenge traditional interaction and engagement; they can involve un-proven technologies that are still in development; they are often only delivered on a …