Six animated shorts, a team-based mobile game and a good old-fashioned Flash platformer. We’ve got our heads down until Spring and here’s a quick look at the highlights.
How Bauhaus is your house?
Our series of Design-themed shorts for Open University willl see Bene hitting After Effects hard for the next 6 weeks. We’ll be clearing up, once and for all, what the frack Postmodernism is all about. We’ve also learnt that without Gothic Revival the British Government would be homeless, and American Industrial Design can be blamed for your maxed-out credit card. A pleasure working with Morgan Cummins, international copywriter extraordinaire, once again. Launch : March
Holy Toads, call Team Wild!
Need a forest planting? Your cheetahs counting? Wildscreen’s crack team of super scientists will be unveiled at National Engineering and Science Week in March. Design intern Ellen produced some beautiful game backgrounds and a Judge Dredd style team badge. Illustrator and game-pro Nat al-Tahhan laid down some character and in-game skillz. The result is four fast-paced, finger-twiddling endless runners (with a science twist) Launch : March
Early-stage game screen:
Capture the Museum
This mould-breaking, mobile-powered, R&D project will be almost a year in the making when it launches at National Museum of Scotland this year. In partnership with Rosie Fairchild of Splash and Ripple we are crafting a mobile play experience like no other.
Two teams battle to take over the museum in a madcap land-grab inspired by childhood classics Capture the Flag and Risk.
But wait! You mean in real life? Yes! Coming to a museum near you in 2014 following an exclusive 2013 launch in Edinburgh. Launch : May
Epic tech battles for Capture the Museum
Epic Scrum Board for Capture the Museum